Cave Story DSi

November 30, 2010

Let me start off by saying that out of the many great games that have come out this year; for me, Cave Story ranks right up near the top if not the very top (I do understand that it originally was available all the way back in 2004). That said, starting today Cave Story has FREE demo up on the Wii Shop Channel. If you haven’t tried Cave Story go download it now.

Cave Story is also now available on DSiWare now, for 1000 Nintendo points. I have played it for little while, I just fully leveled up my Bubbleline before I stopped playing. It’s great as expected. What could be better than Cave Story you can play easily while on the toilet?


I just beat the Island’s Core only to realize that I failed to take the correct steps to beat the game the way I wanted this time around. Now the question is, do restart a new game on Easy (because I know I can beat the game on Normal already), or do I restart a new game on Normal again?


I decided to go with Normal again. I started an Easy game and just felt bad for myself. I’m back in the Bushlands and I must say I’m not looking forward to going back through the Sands, other than for puppies.

New Wii Ware Demos

November 23, 2010

I just finished playing through the 4 newly available demos on WiiWare.

And Yet It Moves

It’s pretty good puzzle platformer but nothing that I would want to buy.



I tried playing it with the remote sideways and it was very hard, once I played with the remote and nunchuck the movement of the blocks became much easier and the game clicked with me. This would easily fit into the Art Style series.


Jett Rocket

Probably the best looking WiiWare game. Not as great as Super Mario Galaxy but it definitely is taking ques from it. I still don’t like way the main character looks (much like how I don’t like the character from And Yet It Moves). It plays well too.


Bit Trip FATE

The Bit Trip series has been pretty good so far, I liked Bit Trip BEAT and Bit Trip Runner is one of my favorite WiiWare games but Bit Trip FATE bored me.



It’s Small Worlds After All

November 11, 2010

Today I was thinking back to an indie game that I had played not long ago. At first all I could remember is that it was very minimalistic and has interesting textures. In thinking back to the time when I first played it, and trying to remember what it was called my first idea was that it was a game by Jason Rohrer. He made a very simple game called Immortality that I spent far too much time with. Unfortunatly I was wrong Jason Rohrer did not make it so I continued to search the internet for this game. I finally discovered what I was looking for.

I then discovered why this game was not on my hard drive, it’s playable through HERE.

Notably the things that stuck with me were the textured pixels, the level design and in specific the way the technology looked, and the peaceful music. I recommend you play it. It only takes a few minutes and it’s a delightful journey. I just beat it again and still have no idea what the game is about but I don’t care.

Also David Shute, the man behind Small Worlds, seems to have WordPress blog. There he has been talking about some of his new projects and even links to a place to download the music from Small Worlds, again the music is fantastic.



November 7, 2010

I have been listening to Loscil a lot lately. My favorite ambient music I have found. Listen

Game Over: Autumn

November 7, 2010

I have been waiting to make this post until I finished just one more game that I have been working on. I have bundled 3 games into this Game Over; where I blurb about games that I have finished.

Super Scribblenauts

The original Scribblenuats was a hype machine. Its ambitious premise and sharp art style made it a phenomena before it was even released. Despite some minor issues with the first game; like controls for Maxwell and and many of the Action stages, I really enjoyed Scibblenauts. Sadly I never finished the first game. I had no real intention of playing through all the Action stages and at some point other games distracted me. Once Super Scribblenauts was announced, I traded my old Scribblenauts knowing that if I want to get me some Starites that I would inevitably play the superior version.

But is Super Scribblenauts really all that superior?

Super Scribblenauts has an improved interface, an emphasis on puzzle stages,  improved controls, and the addition of adjectives that can be applied to the nouns; which drastically changes how you can solve puzzles.  The use of adjectives makes for my favorite parts of the whole game; those being the the stages where you must wear and equip objects that will appeal to a group of different people, the stages where you have to place an object between other objects and it must share a quality with those surrounding objects, and the single level where you battle a witch by summoning  monsters that have opposite qualities to the monsters she summons.

I had fun the entire time I was playing Super Scribblenuats but I feel like that time ended too soon. It’s a shame that there wasn’t a mode that took the stage types that I mentioned as being my favorites and mix in a random component to them so that they could be played over and over.

I really enjoyed Super Scribblenauts and I look forward to what 5th Cell has in the works. They just announced an Xbox Live Arcade game called Hybrid. I hope to be posting a blog in the near future on what I think 5th Cell should do with the Scribblenauts game engine.

Kirby’s Epic Yarn

I also recently beat Kirby’s Epic Yarn. It’s a game that anyone could beat if they wanted to. Having a completely accessible game is something Nintendo has being toying around with for some time now. I believe I read somewhere that when Nintendo was working Mother in Japan, Shigeru Miyamoto had noted that he didn’t care for playing RPGs but was interesting in the fact that with enough time you could level up high enough to beat them even if you had little skill. More recently Nintendo has developed the Super Guide, a tool that plays a difficult section of a game for the player so they can continue on past something too difficult for them.

Epic Yarn takes yet another approach to this idea with the inability to die. The security blanket knitted into Kirby’s Epic Yarn did make the game very easy but it did not take away from the game’s fun. I savored every uniquely designed level. I would even get excited to see a clever way traditional and non-traditional stage settings were made with fabrics. That is not to say there was no challenge to the game. Scoring a gold medal in stage would some time be a bit difficult and later challenges offered by your apartment neighbors could get nerve racking. Kirby games aren’t known for being too difficult, but they are almost always fun and this is no exception.

Read my early impressions of Kirby’s Epic Yarn here.

The 4 Warriors of Light

Tonight I finally beat Final Fantasy The 4 Warriors of Light. I like playing  role playing games but it is not often that I finish one. I currently have over 20 RPGs that I have started and never finished. This game won me over quickly with the art style, the music and the initial simplicity and eluded variety. The 4 Warriors of light takes a page from the early console role playing games but delivers with more modern trappings. The story and sense of direction is gained through dialog with towns people  and bosses. The battle system is simple; with a almost perfect automated targeting system, but offers more and more depth with each new class, or crown, unlocked.

Listen to the music or Buy the music

Read my early impressions of The 4 Warriors of Light here.

Now do I continue with The 4 Warriors of Light of do I get back into Dragon Quest 9?